Documents / Official release

AAWSAP DIRD, Cockpits in the Era of Breakthrough Flight, November 2010

U.S. Department of War · 2010-11-01 · 57 pages · text from the file's own layer

This Defense Intelligence Reference Document, dated 1 November 2010 and numbered DIA-08-1011-002, was prepared by the Defense Intelligence Agency's Defense Warning Office. It is one of a series of advanced technology reports produced under the Advanced Aerospace Weapon System Applications program. It draws mainly on the book Frontiers of Propulsion Science and speculates about breakthroughs such as control of gravity and inertia and faster-than-light travel. It then proposes a provisional cockpit design with six-degree-of-freedom controls, virtual displays and no windows.

From the source: Release of 2026-09-18 Incident: 11/1/10, Las Vegas, Nevada. Released with redactions. This document is a Defense Intelligence Reference Document (DIRD), a technical reference format used by the Defense Intelligence Agency (DIA) to capture baseline knowledge on a specific topic for later analytic use. DIRDs are best understood as reference and synthesis products rather than as original research. It is one of 38 DIRDs produced under the Advanced Aerospace Weapon System Applications Program (AAWSAP) between 2009 and 2011. Because AAWSAP’s scope permitted a broad range of supporting topics, not every DIRD in the series directly concerns aerospace systems or future threat assessment. The following summary reflects the DIRD’s scope and framing at the time of writing and should not be read as implying current validation of the concepts discussed. This DIRD examines how cockpit design might change if future aerospace vehicles were ever to achieve major propulsion breakthroughs such as control over gravity and inertia, “propellantless” flight, or faster-than-light travel. The report does not describe an existing or emerging vehicle class. Instead, it asks what such hypothetical capabilities would mean for piloting, displays, controls, and human factors, and it argues that the biggest design challenges would come from full six-degree-of-freedom motion, operation across multiple flight regimes from near-surface flight to orbit and deep space, and the possible separation between the craft’s actual motion and the crew’s internal physical sensations. It combines those assumptions with established human-machine-interface principles and with maturing inputs such as gesture, voice, and brain-machine control to outline a provisional cockpit centered on intuitive displays, stress-tolerant physical controls, and a virtual surround display.

UNCLASSIFIED/ ,'FOR OFFI@IAI:: WSE ONl::Y
• The energy supply for these features resides on the vehicle and is cons idered to
have a dynamic interplay with the motion of the vehicle . The energy can be
transferred to and from the environment surrounding the craft as a consequence of
the propulsive maneuvers.
Sanity Check on Predictions
Objectively, the propulsion physics pred ictions offered in this report should be
interpreted as informed conjectures or, at best, well-reasoned speculations. Absent of
verified theories and engineering implementations, it is premature to consider this first
study as the last word on this topic. Further progress will likely reduce the span of
options and provide greater insight into implementation details.
It must also be stressed that these interpretive predictions and cockpit implications are
solely generated by the author and, thus, have not yet been published or debated with
other scientists and engineers. Therefore, the reader should consider these predictions
to be an initial step into the process.
VEHICLE AND COCKPIT IMPLICATIONS
~deally, it is desirable to have a vehicle that can move in any direction, at any speed, in
both air and space, without limitations. These features imply the need to have
technological mastery over the forces of gravity and inertia and mastery over those
aspects of nature that impose the light-speed limit. Based on projections of the
underlying physics, such abilities would have secondary characteristics that affect how
such motions are monitored and controlled.
Degrees of Freedom
Unlike an aircraft, whose motion consists basically of deviations from constant forward
motion, or a helicopter, whose motion is dominated by t he dynamics of its main rotors,
a breakthrough propulsion vehicle would allow the full six degrees of freedom, including
the ability to remain fixed relative to a desired reference. For example, if we start with
the situation of a vehicle hovering over the ground, the breakthrough vehicle should be
able to change its orientation (yaw, pitch, or ro ll) without affecting its altitude or lateral
position. Similarly, it should be able move up/down or laterally without the need to
induce pitch or roll maneuvers (Figure 1).
Such novel motion leads to two major differences from legacy cockpits:
• Independent control inputs are needed for the full six degrees of freedom (yaw,
pitch, and roll; and laterally, x [fore-aft], y [ left-rig ht], and z [up-dow n]).
• New display methods are required to convey position, orientation, and motion for all
those degrees of freedom.
The control methods need not copy legacy methods from airplanes or helicopters
methods that are based on the mechanisms of their origin (Figure 2). Instead, future
cockpit designs are now free to use control methods tailored to the natural
action/reaction of pilots, whi le t he vehicle's interfaces perform the function of
converting pilot inputs to drive the veh icle's motion. Whether such a system consists of
UNCLASSIFIED/fFOA. OFFICIO ls. Plili ONls.¥
2

Not linked to a story yet.

About this file

Official release, from the pursue collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.