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AAWSAP DIRD, Cockpits in the Era of Breakthrough Flight, November 2010

U.S. Department of War · 2010-11-01 · 57 pages · text from the file's own layer

This Defense Intelligence Reference Document, dated 1 November 2010 and numbered DIA-08-1011-002, was prepared by the Defense Intelligence Agency's Defense Warning Office. It is one of a series of advanced technology reports produced under the Advanced Aerospace Weapon System Applications program. It draws mainly on the book Frontiers of Propulsion Science and speculates about breakthroughs such as control of gravity and inertia and faster-than-light travel. It then proposes a provisional cockpit design with six-degree-of-freedom controls, virtual displays and no windows.

From the source:Release of 2026-09-18 Incident: 11/1/10, Las Vegas, Nevada. Released with redactions. This document is a Defense Intelligence Reference Document (DIRD), a technical reference format used by the Defense Intelligence Agency (DIA) to capture baseline knowledge on a specific topic for later analytic use. DIRDs are best understood as reference and synthesis products rather than as original research. It is one of 38 DIRDs produced under the Advanced Aerospace Weapon System Applications Program (AAWSAP) between 2009 and 2011. Because AAWSAP’s scope permitted a broad range of supporting topics, not every DIRD in the series directly concerns aerospace systems or future threat assessment. The following summary reflects the DIRD’s scope and framing at the time of writing and should not be read as implying current validation of the concepts discussed. This DIRD examines how cockpit design might change if future aerospace vehicles were ever to achieve major propulsion breakthroughs such as control over gravity and inertia, “propellantless” flight, or faster-than-light travel. The report does not describe an existing or emerging vehicle class. Instead, it asks what such hypothetical capabilities would mean for piloting, displays, controls, and human factors, and it argues that the biggest design challenges would come from full six-degree-of-freedom motion, operation across multiple flight regimes from near-surface flight to orbit and deep space, and the possible separation between the craft’s actual motion and the crew’s internal physical sensations. It combines those assumptions with established human-machine-interface principles and with maturing inputs such as gesture, voice, and brain-machine control to outline a provisional cockpit centered on intuitive displays, stress-tolerant physical controls, and a virtual surround display.

  • p. 51 …but a poor integrator." • Joels, Kennedy, & Larkin. (1982). The Space Shuttle Operator's Manual, New York…
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Appendix A: Annotated Bibliography
References used in the course of th is report are provided here along with a short
description of each. Although not all were explicitly cited, each influenced this study.
• 50 Great Examples of Data Visualization. (2009, June) . Web Designer Depot. Retrieved from

Article with examples and links to dozens of different ways to visually convey the interrelationships of
multiple items - visua lization techniques suitable for future gesture- based interfaces and/or art.
• Ausubel, J. & Marchetti, C. (2001). The Evolution of Transport. The Industrial Physicist, April/May, 20- 24.
Article (5 pg) gives historic data on human travel instincts compared to transportation technology - with
projections aimed to advocate Maglev trains. The data appears constant over history that people average
1 hr/day of travel, typically round trips from home (80% of the time) and where school and work are the
temporary destinations. Also, and again consistent over time, th e resources devoted to travel is 12-15%
of total resources. This means for wa lking (2.5 km/h), the village territory is 20 km 2 . Driving (40km/h),
territory is 1,000 km 2 . For flying (600km/h), the territory was unspecified due to differences in the
proportion of population using air flight and the differences in time devoted (different travel reasons) .
• Bass, L. & Dewan, P. (Eds.). (1993). Trends in Software, User Interface Software, New York, NY: John Wiley
& Sons.
Book (216 pg) Addresses usabil ity attributes and then how these are tested and improved.
• Cohen, A. & Chen, E. (1999). Six Degree-of-Freedom HAPTIC System as a Desktop Virtual Prototyping
I nterface, Cambridge, MA: SensAble Technologies, Retrieved from

Technical Advertisement (2 pg) Mechanical version of a six-deg -interface that offers force-feedback on all
6 motions. Although not adaptable to cockpit joysticks, the issue of tactile feedback is relevant.
• Coombes, L. F. E. (2005). Control in the Sky: The Evolution and History of The Aircraft Cockpit, Pen & Sword
Aviation : Leo Cooper Limited .
Book (320 pg) A historical overview of the developments of the cockpit. Contains significant examples of
contemporary cockpit displays.
• Degani, A. & Wiener, E. (1990). Human Factors of Flight-Deck Checklists : The Normal Checklist, NASA CR-
177549, University of Miami, Coral Gables, FL.
Report (67 pg) Focuses on aircraft checklists and presents recommendations for improvements.
• Dismukes, R. (1991). Aerospace human factors research division - Code FL. Internal document, NASA Ames
Research Center, Moffett Field, CA.
Report (83 pg) listing the projects and personnel of that division during that year.
• Elm, W. C. & Woods, D. D. (1985). Getting Lost : A Case Study in Interface Design. In Proceedings: Twenty
Ninth Annual Meeting of the Human Factor Society, 927-931.
Report (5 pg) Applies principles of spatial data management to solve the 'getting lost' and 'mode error'
phenomena frequently encountered with multi-display networks.
• Genik II, R. J. (2009/ March/ 23) . Technological Approaches to Controlling External Devices in the Absence
of Limb-operated Interfaces, Defense Intelligence Reference Document, DIA-08-1003-012 (unclassified).
Report (31 pg) summaries the variety of approaches for having the brain directly control machines, called,
Brain -Machine Interface (BM!), without the need for mechanical actions. While long-term projections
suggest that implants might ultimately become viable, the most likely near-term embodiments are
noninvasive means, such as the existing commercial products Mindset, by NeuroSky, and nia, by OCZ
Technology. Accuracy is improving as this technology is further researched.
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Official release, from the pursue collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.