Documents / Report

Defense Intelligence Reference Document Quantum Computing And Utilizing Organic Molecules In Automation Technology

Defense Intelligence Agency · 54 pages · text from the file's own layer

This Defense Intelligence Reference Document from the Defense Intelligence Agency, dated 10 December 2010, is one of a series of advanced technology reports produced in FY 2010 under the Advanced Aerospace Weapon System Applications (AAWSA) Program. It reviews quantum computing technologies and DNA-based molecular computing for onboard supercomputing on future spacecraft. It forecasts ion-trap quantum computers within 10 years, simple DNA tile computing within 20 years, and self-repairing DNA computers on a 40-year horizon.

  • p. 2 …a series of advanced technology reports produced in FY 2010 under the Defense Intelligence Agency,l…
  • p. 6 …However, the amount of active work in the field makes a disruptive advance likely in the…
  • p. 8 …The read, action, advance tape loop is repeated until the program ends.(1) Any calculation a…
  • p. 22 …SUMMARY OF ADDITIONAL INORGANIC TECHNOLOGIES The advancement of quantum computing schemes is the subject of significant…
  • p. 25 …The ease in sequencing DNA based on the Sanger technique, which today has evolved into advanced…
  • p. 46 …However, the amount of active work in the field makes a disruptive advance likely in the…
  • p. 47 …On the 40-year horizon four major advances in space-ready technology will be seen: devices…
UNCLASSIFIED//F8R: 8FFHiillk 1155 011! X
Deoxyribozyme-based Boolean Automata
The deoxyribozyme logic gates were applied to the construction of the first DNA-based
Boolean automata capable of autonomously responding to human inputs: "MAYAs" are
automata playing a game of tic-tac-toe against a human player. In tic-tac-toe there are a
maximum of 4 moves by the human player when MAYA has the first move. The initial MAYA
automaton played a simplified game, always claiming the center first, and the first human
move is symmetry-restricted to one corner or one side move. These simplifications led to a
representation of the game as a series of Boolean formulae that compute the automaton's
output in each well, based on the human inputs present in all wells. These formulae were
mapped to 23 deoxyribozyme-based logic gates by arranging gates in the individual wells
around a common substrate. These "hard-wired" automata give the human no chance to win
(Figure 22, Figure 23). (120, 122) One, two and three input deoxyribozyme-based logic
gates are allosterically modulated by 32 human-operated input oligonucleotides: 97 logic
gates distributed across 9 wells which calculate automaton moves, and 32 gates (boxed)
display human moves by implementation of a two-color fluorogenic output system. Even
though this mechanism is simplistic in nature, it has performed flawless Boolean calculations.
a ' f
'c"''''l'''"rn1,.c---: T - '. , ,
',E6
H
d
r
.-.·r
•_,T
-,--~
'---'
"
,, . 111
,,Ji)
'
e
c;p
ff.1
C NOTii;
, o., T :,;-'
--.__co" 0
(3)
} .-o•,
.'0'
Figure 22. Basic gate structures, derived from allosterically regulated deoxyribozyme E6, for playing tic-tac-
toe against a human opponent. The truth tables constructed are sufficient to ensure the human player cannot
win the game. (120)
39
UNCLASSIFIED//FOR OFSJCJ0I IPSF ONI X

Not linked to a story yet.

About this file

Report, from the dia collection. The PDF is mirrored here; the original link is above. 54 pages are in the text index: search them above, or from the library's search.