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Defense Intelligence Reference Document Cockpits In The Era Of Breakthrough Flight

Defense Intelligence Agency · 57 pages · text from the file's own layer

This Defense Intelligence Reference Document from the Defense Intelligence Agency, dated 1 November 2010, is one of a series of advanced technology reports produced in FY 2009 under the Advanced Aerospace Weapon System Applications (AAWSA) Program. It proposes a provisional cockpit design for craft driven by speculative breakthrough propulsion, such as control of gravity and inertia and faster-than-light travel. It draws mainly on the book Frontiers of Propulsion Science and on human-machine interface research.

  • p. 2 …a series of advanced technology reports produced in FY 2009 under the Defense Intelligence Agency, l…
  • p. 5 …How these advances may affect future cockpits is described, and this is the central message of…
  • p. 6 …the far future, this study evaluates the impact of having achieved the following breakthrough advancements: • Control…
  • p. 12 …then contemplate the consequences that these advances impose onto other systems of the vehicle-in this…
  • p. 21 …In support of the forgoing discussion, we are speculating that heretofore unknown advances in physics regarding…
  • p. 32 …As evidenced by the gaming industry, the motions of the pilot's hands-whether by a…
  • p. 44 …the sensors and functions are known at this time, and it is expected that further advances…
  • p. 45 …Taking advantage of foreseeable advances, such images are likely to be in the form of virtual…
  • p. 48 …advances in cockpits for breakthrough flight might be further advanced by taking advantage of the gaming…
  • p. 51 …on an advanced version or next generation of heads-up display to outline the road, pinpoint…
  • p. 53 …Regardless of such advances, the keyboard is still likely to be around for those lingering tasks…
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Book (several hundred pages) Early scholarly textbook about space technology in general, including
interesting projections on displays and controls [Figure 29-16]. Despite the age of this text, much of its
foundational coverage is still valid.
• Stanton, N., et al. (2005). Human Factors Methods; A Practical Guide For Engineering and Design. Aldershot,
Hampshire: Ashgate Publishing Limited.
Book (571 pg) Title says it all.
Shneiderman, B. (1997). Designing the User Interface: Strategies for Effective Human-Computer Interaction,
3rd edition. Boston, MA: Addison-Wesley Longman Publishing.
Book (639 pg) Covers a variety investigations, In particular the "Visual Information Seeking" (VIS)
principles by which people look for information. Like so many other references, it discusses how people
use visual models either directly or indirectly analogous to physical objects to arrange information. Also
goes into detail about
Time to learn
Retention time
c Rate of errors
Error recovery
Cultural and individual differences
Stokes, A., Wickens, C. & Kite, K. (1990). Display Technology - Human Factors Concepts. Warrendale, PA:
Society of Automotive Engineers, Inc.
Book (167 pgs) This was a major source of information for this study. Funded by General Motors, this is a
compilations of a variety of display research results, focusing on systems for pilots and drivers.
• Sutter, J. D. (2010/ June/ 18). New tech moves beyond the mouse, keyboard and screen. CNN. Retrieved
from
 .
News article describing a number of emerging technologies for the computer interface, including voice,
gesture commands, brain-controlled computing, eye-tracking software, and even having the images
appear virtually around you via special contact lenses. Cites the new Microsoft Kmect gesture-based
gaming system, and John Underkoffler - the science advisor to the 2002 movie, Minority Report, where
provocative interactions between the user and data are shown. Also reminds us that voice commands and
touch screens are now common with cell phones. Regardless of such advances, the keyboard is still likely
to be around for those lingering tasks that still cannot be comfortably done with the new "Natural
Interface'" technology. Also discusses the difficulty with such systems, citing the tiring aspect of gesture-
based systems, the likelihood of misinterpretation of motions, and the lack of tactile feedback.
• Tufte, E. (1991). Envisioning Information. Cheshire, CT: Graphics Press.
Book (126 pg) Comprehensive examples about graphically presenting 1nformat1on, including bad examples
to avoid. Useful for general rules on use of color, shading, lines, etc. Although focused on static display of
information (print material instead of dynamic displays), many of the lessons of human perception equally
apply. It does not address dynamic displays or system integration.
• Tilley, A. R., & Dreyfuss, H. (2001). The Measure of Man and Woman: Human Factors in Design. Wiley.
48
Book (104 pg) Comprehensive information regarding anthropometric charts - dimensions and positions of
humans, male and female, to be used as references when designing chairs, consoles, or other human
factors equipment. This builds on decades of work from designer Henry Dreyfuss who first started
publishing In this field in 1955.
Underkoffler, J. (2010). John Underkoffler Points to the Future of User Interfaces. TED Talks, June 2, 2010,
Retrieved from >
Lecture (YouTube) About the status and projections of gesture-based user interfaces. Underkoffler was
the science advisor to the 2002 movie, Minority Report, where provocative interactions between a user
and data are shown. He is also a 15-year veteran of MIT's Media Laboratory. The key take-away points
from this lecture include projections that gesture-based interfaces will be available in products before
2015, and will no longer require gloves or other devices to be worn by the user. Errors, however, such as
the computer misinterpreting an unintended motion as a command input, are likely to remain issues.
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Report, from the dia collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.