Documents / Report

Defense Intelligence Reference Document Cockpits In The Era Of Breakthrough Flight

Defense Intelligence Agency · 57 pages · text from the file's own layer

This Defense Intelligence Reference Document from the Defense Intelligence Agency, dated 1 November 2010, is one of a series of advanced technology reports produced in FY 2009 under the Advanced Aerospace Weapon System Applications (AAWSA) Program. It proposes a provisional cockpit design for craft driven by speculative breakthrough propulsion, such as control of gravity and inertia and faster-than-light travel. It draws mainly on the book Frontiers of Propulsion Science and on human-machine interface research.

  • p. 2 …a series of advanced technology reports produced in FY 2009 under the Defense Intelligence Agency, l…
  • p. 5 …How these advances may affect future cockpits is described, and this is the central message of…
  • p. 6 …the far future, this study evaluates the impact of having achieved the following breakthrough advancements: • Control…
  • p. 12 …then contemplate the consequences that these advances impose onto other systems of the vehicle-in this…
  • p. 21 …In support of the forgoing discussion, we are speculating that heretofore unknown advances in physics regarding…
  • p. 32 …As evidenced by the gaming industry, the motions of the pilot's hands-whether by a…
  • p. 44 …the sensors and functions are known at this time, and it is expected that further advances…
  • p. 45 …Taking advantage of foreseeable advances, such images are likely to be in the form of virtual…
  • p. 48 …advances in cockpits for breakthrough flight might be further advanced by taking advantage of the gaming…
  • p. 51 …on an advanced version or next generation of heads-up display to outline the road, pinpoint…
  • p. 53 …Regardless of such advances, the keyboard is still likely to be around for those lingering tasks…
UNCLASSIFIED//F8A arr1,1, k YE'lii &Ilk>(
Appendix A: Annotated Bibliography
References used in the course of this report are provided here along with a short
description of each. Although not all were explicitly cited, each influenced this study.
• 50 Great Examples of Data Visualization. (2009, June). Web Designer Depot. Retrieved from

Article with examples and links to dozens of different ways to visually convey the interrelationships of
multiple items - visualization techniques suitable for future gesture-based interfaces and/or art.
• Ausubel, J. & Marchetti, C. (2001). The Evolution of Transport. The Industrial Physicist, April/May, 20-24.
Article (5 pg) gives historic data on human travel instincts compared to transportation technology - with
projections aimed to advocate Maglev trains. The data appears constant over history that people average
1 hr/day of travel, typically round trips from home (80% of the time) and where school and work are the
temporary destinations. Also, and again consistent over time, the resources devoted to travel is 12-15%
of total resources. This means for walking (2.5 km/h), the vr//age territory is 20 km 2 . Driving (40km/h),
territory is 1,000 km 2 . For flying (600km/h), the territory was unspecified due to differences in the
proportion of population using air flight and the differences in time devoted (different travel reasons).
• Bass, L. & Dewan, P. (Eds.). (1993). Trends in Software, User Interface Software, New York, NY: John Wiley
& Sons.
Book (216 pg) Addresses usability attributes and then how these are tested and improved.
Cohen, A. & Chen, E. (1999). Six Degree-of-Freedom HAPTIC System as a Desktop Virtual Prototyping
Interface, Cambridge, MA: SensAble Technologies, Retrieved from

Technical Advertisement (2 pg) Mechanical version of a six-deg-interface that offers force-feedback on all
6 motions. Although not adaptable to cockpit joysticks, the issue of tactile feedback is relevant.
• Coombes, L. F. E. (2005). Control in the Sky: The Evolution and History of The Aircraft Cockpit, Pen & Sword
Aviation: Leo Cooper Limited.
Book (320 pg) A historical overview of the developments of the cockpit. Contains significant examples of
contemporary cockpit displays.
• Degan 1, A. & Wiener, E. (1990). Human Factors of Flight-Deck Checklists: The Normal Checklist, NASA CR-
177549, University of Miami, Coral Gables, FL.
Report (67 pg) Focuses on aircraft checklists and presents recommendations for improvements.
• Dismukes, R. (1991). Aerospace human factors research division - Code FL. Internal document, NASA Ames
Research Center, Moffett Field, CA.
Report (83 pg) listing the projects and personnel of that division during that year.
Elm, W. C. & Woods, D. D. (1985). Getting Lost: A Case Study in Interface Design. In Proceedings: Twenty-
Ninth Annual Meeting of the Human Factor Society, 927-931.
Report (5 pg) Applies principles of spatial data management to solve the 'getting lost' and 'mode error'
phenomena frequently encountered with multi-display networks.
• Genik II, R. J. (2009/ March/ 23). Technological Approaches to Controlling External Devices in the Absence
of Limb-operated Interfaces, Defense Intelligence Reference Document, DIA-08-1003-012 (unclassified).
Report (31 pg) summaries the variety of approaches for having the brain directly control machines, called,
Brain-Machine Interface (BM!), without the need for mechanical actions. While long-term projections
suggest that implants might ultimately become viable, the most likely near-term embodiments are
noninvasive means, such as the existing commercial products Mindset, by NeuroSky, and nia, by DCZ
Technology. Accuracy is improving as this technology Is further researched.
45
UNCLASSIFIED//Flilll. lilFFUil,t.k l.lli&i lil'lk>/

Not linked to a story yet.

About this file

Report, from the dia collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.