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This Defense Intelligence Reference Document from the Defense Intelligence Agency, dated 1 November 2010, is one of a series of advanced technology reports produced in FY 2009 under the Advanced Aerospace Weapon System Applications (AAWSA) Program. It proposes a provisional cockpit design for craft driven by speculative breakthrough propulsion, such as control of gravity and inertia and faster-than-light travel. It draws mainly on the book Frontiers of Propulsion Science and on human-machine interface research.
“Cooper”2 pages
UNCLASSIFIED//Flilll. lilFFllil,t.l, Wli! 811LI/ CONTROLS Similar to the blend of physical and virtual displays, the control methods will also be primarily physical controls (joystick), with augmentations possible through gesture, voice, and thought commands. Vector Motion: Six-Degree Joysticks Adapting to human norms of physical analogies and taking advantage of force-feedback features, the primary control for the vehicle's motion will be a pair of six-degree-of- freedom joysticks, one for both the left and right hands, located at the edge of the arm rests. By moving either hand to mimic the orientation or direction of the desired motion, the craft will respond accordingly. Studies suggest that force-proportional, instead of displacement-proportional, operation of joysticks is optimum. Accordingly, the joystick does not require much space to encompass its motions. The intensity of the force input corresponds with the intensity of the resulting motion of the craft. There is, however, a limit to the span of forces that can be input from the hand compared to the span of intensity of the vehicle's propulsion. For example, consider that the hand can resolve speed settings of ±2 mph, but only over a span of zero to 45 mph, while the vehicle is capable of speeds from zero to relativistic. Obviously, some additional input, analogous to a throttle, is necessary. The challenge for the breakthrough craft is that such a throttle is an option for all three linear axes, not just the primary axis of motion. With such uncertainty, and not having any simulations run on test subjects, it is uncertain how best to provide the directional intensity control. Provisionally, it is recommended to have a trigger and/or a combination of buttons that the user selects to convey the maximum intensity of the propulsion system that corresponds to the maximum force input to the joystick. For example, with a light trigger input, the full joystick force might only correspond to a speed comparable to driving a car. With a heaver trigger input or buttons selected to provide deep-space flight speeds, the maximum force on the joystick might correspond to 0.9 c. Accommodating such uncertainties would be a subject of future study. Owing to lessons of natural relaxed positions of wrist rotation, 52 the neutral palm (with the thumb-side facing inward and forward) is at 35° upward relative to the horizontal and 25° forward. This deviates from the normally upward-pointed joystick, but recall that contemporary flight joysticks are just for rotational axes' command inputs. Gesture Commands Gesture-augmented commands are used in conjunction with the virtual surround display to identify and act on objects in that display. For example, the pilot can point to an object of interest, which is then highlighted, and issue the voice command, "go there." This would be an option in the interactive assist flight mode. Other options for the gesture-based commands are difficult to define at this time, due to the uncertainty of actually operating such a vehicle. Regardless, however, provisions to account for buffeting and other possible input errors would need to be included in future plans. 41 UNCLASSIFIED/ ;'P8R:: 8ffl81Ak Wlili SU.bl/
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Report, from the dia collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.