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Defense Intelligence Reference Document Cockpits In The Era Of Breakthrough Flight

Defense Intelligence Agency · 57 pages · text from the file's own layer

This Defense Intelligence Reference Document from the Defense Intelligence Agency, dated 1 November 2010, is one of a series of advanced technology reports produced in FY 2009 under the Advanced Aerospace Weapon System Applications (AAWSA) Program. It proposes a provisional cockpit design for craft driven by speculative breakthrough propulsion, such as control of gravity and inertia and faster-than-light travel. It draws mainly on the book Frontiers of Propulsion Science and on human-machine interface research.

  • p. 2 …a series of advanced technology reports produced in FY 2009 under the Defense Intelligence Agency, l…
  • p. 5 …How these advances may affect future cockpits is described, and this is the central message of…
  • p. 6 …the far future, this study evaluates the impact of having achieved the following breakthrough advancements: • Control…
  • p. 12 …then contemplate the consequences that these advances impose onto other systems of the vehicle-in this…
  • p. 21 …In support of the forgoing discussion, we are speculating that heretofore unknown advances in physics regarding…
  • p. 32 …As evidenced by the gaming industry, the motions of the pilot's hands-whether by a…
  • p. 44 …the sensors and functions are known at this time, and it is expected that further advances…
  • p. 45 …Taking advantage of foreseeable advances, such images are likely to be in the form of virtual…
  • p. 48 …advances in cockpits for breakthrough flight might be further advanced by taking advantage of the gaming…
  • p. 51 …on an advanced version or next generation of heads-up display to outline the road, pinpoint…
  • p. 53 …Regardless of such advances, the keyboard is still likely to be around for those lingering tasks…
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DEVICES FOR RECEIVING PILOT COMMANDS
In much the same way that displays are configured to match the dominant norms of
human behavior, so too are the command functions. As evidenced by the gaming
industry, the motions of the pilot's hands-whether by a joystick or a Wii controller4 2 -
mimic the intended physical motions of the object under control. Some of these control
technologies are described below.
Physical Controls
Devices such as joysticks, toggle switches, thumb wheels, rotary switches, and even
keyboards will still be mandatory in cockpits of the future. This is based on needing
fixed locations for the most critical displays and controls. Additionally, tactile feedback
helps the pilot know that their command has been entered. In moments of crisis, a
human can react quickly to reach for just the right switch and detect the sensation
when that switch is flipped.
Joysticks take advantage of human nature, where hand motions mimic the intended
motions of the object under control. Joysticks and pedals with force-feedback or
vibration feedback add another element of information that humans can process in
parallel-feedback that would not be possible with virtual controls. 43
Despite advances in other data-input technologies (e.g., voice), it is likely that there
will be times when a keyboard is required, but its routine use is not expected.
Keyboards are an efficient way to accurately enter alphanumeric data and especially
narrative text. Conversely, keyboard use is time consuming, physically requires a large
space (can be stowed, however), and is subject to errors during vibration or buffeting.
Such errors are reduced when having some physical support to help anchor the hands.
Gesture-Based Inputs
By the time that propulsion breakthroughs become viable, it is likely that gesture-based
commands will have evolved past the current systems' problems of misinterpreting
wayward motions and will have become an effective way to replace the mouse for
cursor control. In addition, it is expected that more options will be available through
gestures than through existing mouse buttons (right click, left click, and scrolling). 44
When used in combination with a voice-command system, it is expected to be an
effective tool for the more complex and varied instruction sets, such as navigation. For
example, the notion of being able to point to a location on an expansive virtual map
and say, "go there," seems an ideal implementation.
Furthermore, the use of gesture-based inputs in analyzing new data seems appropriate,
provided that the lessons from adaptive displays are heeded. Although fascinating,
gesture-based commands are dependent on how well the information that they are
manipulating is organized. Therefore, these inputs might be prone to the same keyhole
errors and mode errors of adaptive displays.
Prior lessons regarding quick emergency commands should also be heeded, specifically
where all critical commands have dedicated physical controls. Gesture-based
commands can be redundant, but again, the physical control should be the dominant
source of critical inputs. Consider the event of buffeting, where the position of an
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Report, from the dia collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.