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This Defense Intelligence Reference Document from the Defense Intelligence Agency, dated 1 November 2010, is one of a series of advanced technology reports produced in FY 2009 under the Advanced Aerospace Weapon System Applications (AAWSA) Program. It proposes a provisional cockpit design for craft driven by speculative breakthrough propulsion, such as control of gravity and inertia and faster-than-light travel. It draws mainly on the book Frontiers of Propulsion Science and on human-machine interface research.
UNCLASSIFIEL,fl"e" Cl"l"!e1,it tl!!L e11t1 Peripheral Vision Peripheral vision has been used with some success to display rates of change and artificial horizons in aircraft. Evidence indicates that peripheral vision can process spatial information in parallel without appreciable mental attention. Also, evidence indicates that peripheral spatial cues (e.g., artificial horizon laser trace) may still be subconsciously processed during stress-induced tunnel vision, even though the pilot is no longer consciously noticing it. 26 Attention In the absence of stimuli, visual attention is spread evenly across the full field of view, and that information is processed subconsciously in parallel. But in the event of motion or noise, visual attention aims toward those changes, and then that information is processed serially. In the context of cockpits, this means that all the panels and windows that are normally in the field of view are processed subconsciously in parallel, and a change in any one of those will be noticed, thus drawing attention to that change. Once attention has been triggered, the information is processed more serially. Blinking lights are a common way to draw attention. Sound can also be used, and the combination of sound and lights is commonly used in malfunction enunciator panels. It is possible, however, to saturate the pilot with too many blinking lights and sounds. Although firm values are not established, it is recommended to keep such functions to a minimum-preferably tied to the highest-priority status indications. Another method to draw the attention is through physical feeling. Vibrations or a change in feel of the vehicle will get the attention of the pilot, and with experience, the correlation between physical sensations and the status of the vehicle can become second nature. Historically, there are many instances where the pilots were innately able to sense changes in operating condition of the vehicle just through feel. In addition to naturally created sensations, having deliberate vibrations built into the seat is another option for sending information to the pilot. Force-feedback controls have also been found helpful, where the degree of resistance or vibration fed back through a control (e.g., joystick and pedals) provides interpretable information that can be mentally processed in parallel. Upon the advent of control over gravitational and inertial forces, it will likely become possible to deliberately provide the pilot with vestibular cues-mimicking inertial accelerations in association with the external conditions, but at survivable levels. DESIGN FOR STRESS The most important time for the pilot-machine interface to work optimally is in moments of crisis. Thus, as a starting point for cockpit design, it is best to focus on the highest-priority information and controls and to present those displays and controls in a manner that accommodates human norms during stress. 27 Accordingly, this section covers human limits and errors and advice for providing alarms and response options. 21 UNCLASSIFIED//Flilll. lilFFUil,t.k l.lli&i lil'lk>/
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Report, from the dia collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.