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Defense Intelligence Reference Document Cockpits In The Era Of Breakthrough Flight

Defense Intelligence Agency · 57 pages · text from the file's own layer

This Defense Intelligence Reference Document from the Defense Intelligence Agency, dated 1 November 2010, is one of a series of advanced technology reports produced in FY 2009 under the Advanced Aerospace Weapon System Applications (AAWSA) Program. It proposes a provisional cockpit design for craft driven by speculative breakthrough propulsion, such as control of gravity and inertia and faster-than-light travel. It draws mainly on the book Frontiers of Propulsion Science and on human-machine interface research.

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transitions into and out of orbits, and long-duration sustained cruising in a 0-g
environment.
As alluded to earlier, this deviates from prior displays where the Earth's gravitational
field is available from which to gauge orientation. Similarly, the notion of an altimeter
takes on a whole new meaning in this context. While visual cues for "up" are
instinctively clear near the surface of the Earth (or even in closed rooms where 1 g is
present), for a true breakthrough vehicle, these will be special conditions amongst a
greater span of possibilities.
A particular consequence of these added operational regimes is that unfamiliar
situations are presented that must be made easy for the pilot to comprehend. Human
instincts of motion and perception are honed from living in a 1-g environment with the
majority of motions constrained to the (comparatively) two-dimensional ground. Also,
lacking eyes in the back of our heads, our natural sense of attention is focused forward.
While these instinctual characteristics serve well in travel near the ground, they do not
apply to orbits or to deep-space flight.
Orbit
Orbits around the Earth-or any gravitating body, for that matter-present stable,
constant energy situations. Orbits are convenient parking locations. A vehicle does not
need to expend energy to stay in orbit indefinitely (unless drag forces from the
atmosphere or long extensions of the vehicle come into play). Orbits, therefore, are
common trajectories to select when loitering near gravitating bodies. But so far in the
course of human evolution, developing an innate sense of placing a vehicle into an orbit
does not exist. Although a human can instinctively run at just the right speed and
direction to catch a ball thrown toward them, such natural instincts do not apply to
placing a vehicle in orbit. Therefore, display systems will be required to provide readily
interpretable cues for the pilots to transition into orbital flight. This implies presenting
the natural relations between orbital altitude and orbital speed. This challenge is
compounded since such cues must naturally blend with the motion cues used when
flying near the surface.
Deep-Space and Interstellar Flight
Deep-space flight adds yet another challenge; namely, the almost total absence of
familiar cues for motion, position, and orientation. Given the extremely large distances
between astronomical objects and that relativistic effects do not become significant
( > 1% distortions) until reaching beyond 10% of light speed, the view outside the craft
will appear stationary-even when traveling at 60 million miles per hour (9% c). The
display systems that are tied to the navigation references (to be discussed later) must
convey motion to the pilots in a natural manner despite the absence of familiar human
cues.
Compounding the absence of a sense of motion, there is an absence of orientation.
There is no dominant direction for "up" during deep-space flight. If some form of
artificial or synthetic gravity is provided for long-duration crew health, then that
internal 1 g will create the most dominant sense of "up" for the crew, and the display
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Report, from the dia collection. The PDF is mirrored here; the original link is above. 57 pages are in the text index: search them above, or from the library's search.